Project Overview
This was a Learning and Practicing Project. In this Project I just Used 2 Animations That comes with default Unreal Engine First person Template, Idle and Move.
Rest of the Animations are Procedural from Weapon Sway to Recoil. The System is Totally Data Driven which means there is no need to go back and forth in the Code just Adjust some variables and you have a New weapon in your hands! I also Created a Similar System for a Freelance Project but Can't Share that Because of NDA. In that Project I Also Added Procedural Aim Down Sight System. Just Need to Setup the Socket from where you want to Aim. No need to make Animations, Everything is Data Drive